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NFT April – Horror and Social Anxiety


*** This feature will feature spoilers. For a little guide on what to expect without spoilers, check out our introduction ***.

The two films we’ve chosen for this month’s double bill are not typical of the time they were created in – but stand as noteworthy types of the genre, despite often exceeding or expanding it. Even with the gaping chasm between them, combined they allow us to come closer to understanding what horror as a genre is – at least as can be found with a very gentle excavation of the form in mainstream cinema.

George Romero’s fantastic “Night of the Living Dead” is as close to classic horror as you can get.  Released in 1968, the independent feature is often considered the original presentation of zombies to a mainstream audience, and this despite not actually mentioning zombies at any point. The voodoo zombie of older films here is replaced with a more modern monster, the stand-out somnambulists that walk and yearn for a new level of violence and gore, but which camouflage themselves amongst a more usual, contemporary setting. Even if it wasn’t the first – it most certainly is the most remembered film of the genre.

It’s notoriety can best be understood to its originality at the time it was created. Outside of a multi-million dollar culture of cheap thrills horror,  Romero’s film could appear to be simply one drop in a tsunami of shite, but it is anything but.  Before Romero’s masterpiece, horror took place in deliberately scary venues, with danger subdued and left to reside in the shadows. Romero’s monsters take what scares us, takes those creeping fears that are so usully buried, and brings them to the surface. Put simply, the Zombies, as we know them now, were not only coming to get you – but they were like you too.

The success of this formula bred with this success. Romero’s Night of the Living Dead began an entire genre of movies, not only from Romero himself , who’s “of the dead” series is perhaps the most well known, but also the equally loved “Living Dead” series from Dan O Bannon and John Russo, who base their series on the suggestion that the original film was a real event – and introduce zombies as an altogether more terrifying foe, communicative and essentially unstoppable in their quest to nosh on your brains. Even beyond this particular clique, Romero’s work has inspired countless other retellings, reimaginigs and spoofs – and all obsessed with the same, simple monster.

Our other film, Rec

Since remade from it’s spanish origins.


One commentator argues that this film


Most specific to Romero’s ouevre is the notable inclusion of meaning, as each new film points towards a new feature of contemporary society which is expanded upon by the traditional framework of the horror film. This is most clear to see in the original Dawn of the Dead, where Romero places the zombie hordes in a shopping mall  who, framed by the incessant commercialism that remains rife in society, continue to enact the anaesthetized behaviours of their former selves.  Rarely however, does this habit towards meaning get in the way of a fun, camply violent romp – and perhaps it is this feature of the film, in which we are shown our vices while enjoying something equally as empty and full of surface delight, actually contribute towards a further, more complex feeling for the audience in relation to the movie. When this is later remade, this confused space is rearticulated without any of the potency of the original, sealing any of this complexity away.

This leads us to where “Rec” and Romero collide most prominently, within the less well received Diary of the Dead, in which the protagonist’s make them film as part of a documentary. Their experience of this world is seen through the lens of a camera, deliberately shown through within the movie. Obviously inspired by the sort of film-making rekindled with the success of Blair Witch Project, by no means does Romero succeed with this attempt, but this doesn’t impact significantly – we know what to expect in the zombie genre as much as we know what to expect from this found footage ordeals; bizarrely, it could be argued that Romero doesn’t ever bring anything new, but merely repeats what we’ve already seen a thousand times before – but does so at a point in which our society is so overly saturated and aware of itself that to do so now merely repeats the symptoms of society itself.

The most significant reason why this film fails is that it doesn’t speak to an audience of viewers as is usually understood, but an audience of new film-makers. The horror therefore is not in the flesh eating zombies, but the morality of filming, the naivety of those that approach the camera without knowing its potential violent affects. Because of this, many that watch the film feel above the horror, separated from its meaning as a kind of knowing spectator, where as the rest – a clearly diminishing number which are not truly inseparable from the “film-makers” I mean, what with our own tendency to capture and share many, often mundane, facets of our own lives – don’t find the traditional horror in the film authentic, or engaging.  Therefore, it fails to engage any viewer as others in the series do, but fails in an ever shrinking space of uncertainty, a distance within which it could be claimed Romero is most astute, albeit merely ineffectual due to society’s flaws rather than the director’s own failure of vision.

This is where the baton is handed over – where a new breed of film-making can speak with this audience.

Undeniably, “Night of the Living Dead” shows it’s age, particularly when contrasted with the more modern horror style with which we have become accustomed. Everything from the cheap looking film stock to the dialogue and costumes scream that this film was made in a different era to today. The opening sequence, in which a couple end up stranded in a grave yard, has the hallmarks of every classic american – but it feels naff because it was so original, and as a result endlessly copied. That doesn’t say it isn’t any good any more – frankly, it still has the potential to be enjoyed beyond that naff, ironic experience that one can expect, simply as it is a well made film that stands the test of time to a certain extent.

This passage of time is worth touching upon again. Despite it’s originality and attention to social issues, in its original release, it was the film makers who were most criticised by the content of the picture – with a public supposedly unused to the “pornography of violence” on display, many children went to see the film without supervision, and the many more who saw this film from a distance, saw only it’s  . Blinded by the apparent gratuitous violence of cinema and the shocking presentation of cannibalism, they failed to acknowledged the real horror taking place – the horror within ourselves.

One conclusion that needs to be drawn is that it should never surprise you how short sighted people can be, not because they are wrong necessarily, but because they only see things as they are now. In much the same way that those opposing inter-racial marriage are now rightly seen as moronic racists, those opposing gay-marriage today will in some future point be seen as the homophobes they really are. Not meaning to needlessly beat the drum of equality, but it is only through those pioneers who errode the fringe of consensus with cinema like this that we can grow and move closer. I’m not saying Night of the Living Dead

Hindsight is a remarkable tool for seeing the naked truth, and though there is no inevitable position in the future from which we can pretend to look back, there are social positions which in just over a decade of mainstream internet communication have already been eroded. Censorship is all well and good for protecting the young from things which will trouble them – but when adults are not allowed to discuss ideas openly, these taboos take on a repressive and dangerous power

This is why these films are important. Because they are, they go into places which we otherwise do not allow ourselves to go. They let us


Hell, without we wouldn’t have had the stupendous spoof Zom-Rom-Com Shaun of the Dead (which points throughout to seemingly hundreds of movies as diverse as and Rain Man)

How this film relates to social anxiety is played out in the final sequence – with the shocking. Despite the gruelling ordeal of the night before, he is dispatched like any other piece of rotting meat.

But people went to see it in their droves, becoming at that time, one of the most profitable horror films made.


Rather beautifully, due to an error by the distributor, the film now resides in the public domain, meaning anyone can access this for free. Download it, remix it, do whatever you like with it – as now it is our film.



Nanu Book Club: The Sirens of Titan

Welcome back to the Nanu Book Club – this month’s book was

The Book

Vonnegut’s novel is a piece of science fiction that questions


Katy “It’s like I wrote down a list of all the big ideas that I like to wax lyrical about after 2 pints in the pub: time travel, free will, religious symbolism for a start. Then someone stole my beer soaked napkin list, fleshed out all the ideas and crafted them into a story which is really smart and finely tuned. Only criticism is, the ideas it presents are much more interesting than the characters representing them.”

Ellie “I got to page 102 and gave up on Sirens of Titan. I already knew that sci-fi wasn’t my thing but tried and tried to get to grips with the book. I like Kurt Vonnegut’s ideas and enjoyed the discussion at Book Club about the ideas behind the novel but it was the langague and style of writing that didn’t appeal. I understand that science fiction is a good medium for discussing complex experiences, like Vonnegut’s own experiences of war, but the straightforward, matter of fact way that the novel was written put me off. ”


Next Month: we’ll be reading James Joyce’s The Dubliners

Events: Tony Law

Tony Law

Heads up that tonight Tony Law is going to be playing the Stand, doing the Edinburgh leg of his touring show “Maximum Nonsense”. This remarkable Canadian comic has been quickly working his way up the comedy ladder and fast nearing his rightful place amongst the surreal royalty of the circuit. His style won’t be for everyone, but I’d be surprised if you are reading this and don’t find him endearing, charming,

and frankly hilarious.

The show has technically sold out, but there might be some tickets available on the door from 8.15, so if you want to see him, you’d best get down there sharpish! More info about the gig tonight here.


If you don’t get to see that, then Raconteur, a new and exciting storytelling night, will be on in Cabaret Voltaire tonight from 8pm tonight, inviting people to speak on the subject of “What are the odds”. It’s free so you can easily give it a go, and you could even end up on stage! For more information visit their facebook page.

Trick R Treat – Different Types of Horror


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of the most noticeable things about Trick R Treat is the surprising different types of horror united under one banner. We’ve compiled


Slasher Films

Something about the American style of fear is built on a culture of slashers and serial killers – individuals who on their own terms, hunt their victims. These horror films focus on the very real fear of what people can do, and because of this they can tap into the real fears of being alone, often heightening the film watching experience. There are umpteen thousands of slasher films, with the formula repeated endlessly without much care or attention as they can be very cheap to produce, but many are some of hollywood’s most well received films – including “Halloween”, “Nightmare on Elm Street” and. However, one of the most significant films in this sub-genre is Wes Craven’s Scream series, a collection of films which seemed

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to exceed the genre while defining and exploring them as part of the narrative – while also inspiring their own copycat murders. These films are incredibly self-aware, especially for mainstream horror but

If you want to find out more, the documentary “Cut to Pieces” is a fairly easy to watch documentary – and what’s more you can stream it on lovefilm.

The distinction between vampires and zombies has become more significant

It would be foolish to ignore the incomprehensibly succesful Twilight series, which deal with a different kind, but if you want a really

NFT: Creepy Youtube Night

This post is part of our Nanu Film Trail for April – which this month is an anthology of horror. Looking at horror, it’s very easy to be lost in the culture of it without focusing on the effect it has. One of the questions we wanted to ask is this – what makes something scary? For our “free for all” this month, we choose something slightly unusual – a celebration of all the dark and creepy corners of youtube. A lot of what makes things scary are the circumstances within which you are experiencing things… turning off the light and turning up the volume both make a film feel that little bit harder to bare. But with new media comes new ways to experience horror – and nothing works better than stumbling through to the darker sides of the internet, where people have left their mark without leaving an explanation, uncertain shards glimpses into unanswered realities of an unknown world. There are many mysteries out there, tonight, let’s find them. How to make your own Creepy Youtube Horror Night For your own Creepy YouTube Horror night, you will need: One Laptop Some Snacks Some Drinks Some Friends A few links The recipe is simple – all of you sit together, turn the lights off, and put the laptop in front of you. One of you nominate yourself to be the curator for the evening. Pop yourself along to this reddit page, where some wonderful people have compiled an almost exhaustive list of videos on youtube that are considered by many to be of interest for this sort of thing. Amongst you, decide which sounds the most intriguing, and click play… and repeat! Importantly, as much as

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this night is about exploring our fears, it’s important not to bully or go further than anyone in the room is prepared to go. Nothing spoils the night more than someone. This said, YouTube is fairly good at policing content which might be too violent or innappropriate, so although many of these are odd or freaky or even unknown, they are at least “safe” to a certain extent… For our attempt, the rules were simple – if someone read a title outloud, we watched it, and we soon learnt to keep

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our intrigue to ourselves. For our sins, we kept a record of what we watched, and have made a playlist to get you started, which you might enjoy. Some of them are well-made horror shorts, some of them tread the line between hoax and horror, where others are just oddities from the past which now look odd and fun. We’ll find out about Finlay’s reaction to some of these later in the month. Have you given this a go? What videos worked for you, what videos didn’t work? Let us know in the comments, or get in contact on twitter.

Gig of the Week: Found at The Caves


The clashing of arguably the most unpredictable and experimental musicians and the most dour introspective lyricist in Scotland drenched in whiskey. Thursday night at Edinburgh”s under-used but spectacular The Caves comes FOUND and Aidan Moffat”s latest collaboration. We don”t know what they have in store for you this time but judging by their previous collaboration with #UNRAVEL expectations should be high. The exhibition showed off both parties’ strengths where FOUND”s wizardry was allowed to change the perception of Aidan Moffat”s tales beyond emotional recognition based

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on choices made by the user. As for the live performance at the Queen’s Hall last August, the choice to display twitter feeds on screen felt slightly gimmicky and the inability to experience the different versions of each track to truly see what how FOUND can shape the tone was a drawback. However, the music alone was enough to leave all concerned satisfied that they’d witnessed something special and whatever they”ve cooked up this time I”d highly recommend catching what is potentially a one off. It’s non-ticketed and free entry with doors at 8pm. Check out below to see what happened last time these two met.


Nanu on Bond: Angus on Thunderball



Thunderball is the first Bond book I read. True fact.
Thunderball sees James face off against Spectre, chiefly the eyepatched menace “No. 2”. Everything is present; an Aston Martin, excellent quips and enemies who straddle perfectly the line between camp and menacing. Also present is some really great second unit action sequences, especially the underwater fights. While often criticised as slow I’ve always been a big fan. Now lets talk about the real star of this picture, the set piece that really stands out. Probably the main reason that the Academy awarded Thunderball the 1966 Oscar for visual effects, The Mink Glove. James uses a Mink mitten to bring a health worker to ecstasy, like

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total mind melting ecstasy. She goes completely mad for it, its like she’s never come into contact with hair or mittens before. Truly a groundbreaking prop.
Oh and also James flys a jetpack. The mink glove though, man thats where it is at.


Pioneers: Humble Indie Bundle


Pioneers is a column that focuses on discussions surrounding digital culture, including news, reviews and features of games and other webby things that are going on that are interesting.

First off welcome to Pioneers, a new column I”ve set up which is supposed to be a space for me to talk about something interesting or different you clever people on the web are doing, and that other lovely people out there might not know about. I”m not sure I”m happy with the name of it yet, but most of the good names have already been taken or are one of those awful words of demonic offspring – like some bungled mess you”d expect when two cars collide. Words like “Netocracy” or “Infotainment”. I especially wasn”t keen to add a “2.0” to the end of it.

Needless to say, I doubt it will be particularly pioneering, but you never know, you might like it.

So, I thought I”d begin with something easy enough to talk about inspired by a release this week: the bundle.

Now for those of you with their head buried in sand (and not the good silicon type sand, casual everyday beach sand) you might have missed the fact that the games industry – and indeed most entertainment industries for that matter – have found their business models challenged by things people do on the internet. Downloading, sharing, piracy – those sorts of dreadful things. These have not been good for business, or so we have been told.

One of the ways the games industry, closest to these technological changes, have countered these practices with innovative ways of selling games for cheap. Much of the buzz surrounding these bundles have been very useful for selling, and allow people who have liked one game to try other games recommended to them as part of the bundle.

The great thing about these bundles is that they work. Quite well.

In the case of the Humble Indie Bundle – now in its sixth official iteration, but with countess other android only packs and special editions in between – the premise is simple: pay what you want, and choose where that money goes, sharing the spoils between developers, charities (Electronic Frontier Foundation (EFF) and ) and humble themselves who now have a helpful distribution technology which is used by independents to sell their own wares.

The genius of this system is plentiful. The distribution model itself is fantastic, allowing the consumer to have a say in how money is distributed, as well as choosing how much they are willing to pay. Simplicity is key, as without having to log in, one can simply click a few buttons and for next to no money at all (as little as a penny), they have at their disposal enough games to last them a few weeks – or until the next bundle launches.

The charity aspect is crucial too – people are always willing to give a little extra if the money is going something worthwhile, as donating is already a habit established for charity. As well as this, two technology centric charities effortlessly receive an almost guaranteed revenue stream, which is particularly helpful when you have a charity that defends the rights of those notorious to some for not paying for things.

Another feature worth mentioning are the leaderboards displayed on the page ranking and rewarding the highest paid individuals (often well recognised industry types who have digital visibility from games that have successffully emerged in similar set ups) and showcasing which Operating system has paid the most, and how the bundle itself is doing. This mild form of “gamification” – a concept of making things in the real world like games to make difficult or boring tasks fun – adds to proceedings. Beating the average unlocks an extra game and other content, with this average changing – by paying extra, you make it that little bit easier for others to afford that average.

The games themselves tend to already exist, and are usually quite popular before they make it into the bundles – which makes the whole thing that much easier to sell; games which have their own audience bring this audience to five other games they might like, and together the entire industry benefits. Plus, and I think this is a really neat feature for the bundle, if you”ve already pirated the games, you have a way to make amends of your guilt financially.

Speaking of piracy, back when the second bundle was being released, Jef Rosen (one of the developers) revealed to TorrentFreak some of the opinions from an anonymous survey he”d set up to find out why people would still pirate games they could legitimately get for free using bitTorrent, and the results were simple: torrenting was “extremely convenient way to transfer files”. They added the distribution officially to their service with phenomenal success, saving themselves bandwidth costs in the process.

Further revelations from Rosen revealed other habits about those unwilling even to fork out a penny – for some it was idealogical

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(sticking it to the man) but for most it was convenience, while others wanted to share files with friends having already paid on behalf of them all. For those without the means to pay however, there weren”t other options – this includes those too young to have their own debit cards, or where services like google checkout and paypal weren”t working; having found statistical amounts of pirating around 25% the response from Humble was perfect: “”How many legitimate users is it ok to inconvenience in order to reduce piracy?” The answer should be none.” No need for DRM, “we will just focus on making cool games, having great customer service”. Their one request – if you are going to pirate our games they ask you to shout about the games to friends, and “please consider downloading it from BitTorrent instead of using up our bandwidth”.

The Humble

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Bundle is not the only bundle that”s out there – the premise has been copied and expanding upon all over the place including current offerings “Bundle in a Box: Deep Space” and Indie Royale”s “Back To School Bundle” developing the theme, with many more out there no doubt.

Could this work for every release? No. it”s difficult to imagine an IP like Assassin”s Creed being released like this – not until the game has received a separate release and is being re-packaged for a few extra pennies or in anticipation of the next instalment, but there might be something of which developers should take note.

These sales work because of the reduced costs in making the games that keep overheads low – and the fact that most of these games have already been successful. These platforms offer extra publicity that really push their recognition into a mainstream that they may or may not already have, and thus help fuel sales of future games these companies produce; many of the games end up getting pledged into open source (allowing the games” codes to be seen by anyone, and thus handing over the keys for unlimited meddling and community adaptation).

The real issue is not how to stop people not paying – but making sure your stuff gets seen by the people willing to pay at all.

Now to the Games.

Short, pithy reviews of the games featured in this, the sixth Humble Indie Bundle. Once again, it”s a cracker, with some really rather wonderful favourites from the Indy development world. Really it makes little difference what I say when you can pick the games up for yourself for next to nothing at all, but for what it”s worth:

I must have played for hours when I bought it for the PS3 a few years ago – a breakout clone with some extra tools, it”s a classic retro game souped up with 007 gadgets, with a couple of handfuls of barbiturates shoved up its jacksie for good measure. Frenetic gameplay with an equally pumping soundtrack guarantee some extreme arcade fun. If you need a soundtrack for your next gym session, this too comes bundled with the purchase. Instant Classic.

Shatter - screenshot from the game

“Shatter” just makes me want to wet myself

S.P.A.Z. (Ships, Pirates and Zombies) is a game that according to its developers harkens back to the kind of games that people don”t make any more; with mod options built into the game, this thing has got the legs to last you if that”s what you want; if flying through space, building fleets and mining asteroids sounds like fun to you, then the fantastic presentation and general design should make this an ideal purchase, but didn”t necessarily push my buttons.

is a game I”ve enjoyed far more than most I”ve played in the last month. Set on a mining station in space, the game sees you play a rotund labourer armed with a laser tool that allows you to grab shoot and throw objects to solve puzzles and save the world. It has a gentle learning curve, metroid-esque in its interwoven deployment and every time I think I”m getting to the end of the game I”m suddenly thrown into a whole new level and given an upgrade to mix up gameplay; I don”t care much particularly for the story, but this puzzle platformer develops its core mechanic so well, and so beautifully, that for me it is an essential purchase. Worth buying the bundle for this on its own.

Rochard. More fun than it looks apparently.

Rochard makes my balls tingle. It must feel so nice to let your genitals loose in zero gravity.

seemed enjoyable for my brief stint; you play Arkwright, an inventor, who can create water-creatures to push buttons and open doors. Working out the patterns and rhythms of certain buttons allows you to progress through the game with a steam-punk aesthetic that lends the game an awesome atmosphere to carry off what is essentially a solid physics puzzler; it didn”t grab me the way that Rochard has, but once again the puzzle-platformer genre appears to be the auteur”s choice for game development, allowing the content and form to be delivered succinctly in a package that will pass away a couple of hours with delight, if not with a little frustration and difficulty.

is a great little RPG, where you design a hero and thrust him into a world of magic, goblins and swords, delve into mines, plunder treasure and trade in villages accompanied by your faithful customised companion – in my case a wild cat called Lawrence. I stopped myself before I could get hooked, knowing full well that if I played much more I would be lost for days in the labyrinthine worlds, desperate to level up beyond my means. The splendid visuals matched with simple controls are a killer combination for someone looking for an arcade style RPG, but I alas, could not cut it having to eventually engage with real life. God I miss Lawrence.

Bonus Extra: Dustforce is I suppose a “clean-em up”, a fast paced platformer where you must throw yourself from wall to wall, speed cleaning mansions with ninja-like aplomb; Due to my shitty PC I found the controls a bit stressful for my chubby fingers, so I didn”t get a chance to explore the games full potential, but I imagine the theme is developed to satisfy the most dexterous of digits- it certainly looked great and very easy to jump into if so inclined.

So, that”s it. I hope you liked it. If you have anything you think is interesting in the way that the internet does stuff, let me know. I”ll do a bit on kickstarter and throw in a review of FTL next week. Do give the bundle a go, it”s wicked fun.